Engaging Youth in STEM Exploration
FIRST® LEGO® League introduces science, technology, engineering and math (STEM) to children ages 4-16* through fun, exciting hands-on learning. FIRST LEGO League participants gain real-world problem-solving experiences through a guided, global robotics program, helping today’s students and teachers build a better future together.
In FIRST LEGO League, students engage in hands-on STEM experiences, building confidence, growing their knowledge and developing habits of learning. FIRST LEGO League’s three divisions inspire youth to experiment and grow their critical thinking, coding and design skills through hands-on STEM learning and robotics:
FIRST LEGO League Discover is a playful introductory STEM program for teams of children ages 4-6, that ignites their natural curiosity and builds their habits of learning. By the end of the program, children emerge more confident, better equipped to face future challenges, and discover the joy of learning. A new and exciting Challenge is presented every year, and each team of four children begins their exploration of this real-world theme with an exclusive LEGO Education Discovery Set. With this set as a starting point, they build a solution to the Challenge with LEGO® DUPLO® elements. Teams share their journey, ideas, models, and STEM skills at a celebration event. Throughout their experience, teams operate under the FIRST® Core Values, celebrating discovery and teamwork, all the while having fun! Discover is not available as an individual team option and is designed for classrooms or programs that serve 8 or more students.
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Each year in August, FIRST LEGO League Explore releases a new Challenge for teams that focuses on a scientific topic. Teams are sent on a journey of discovery to learn all they can about the topic, then present their findings in the form of a team poster and a LEGO model that moves. You may recruit 2 to 6 interested team members ages 6 to 10 or in the 2-4 grade. A coach is allowed to coach multiple teams. Each team must have at least 2 adult coaches. Once you have a team (you do not need all team member names yet), you may register. Explore is available as an individual team or Class Pack.
More information coming soon
Each Challenge season has three parts: the Robot Game, the Innovation Project, and the FIRST Core Values. You may recruit 2 to 10 interested team members ages 9 to 14 or in the 4-8 grade (U.S. and Canada). A coach is allowed to coach multiple teams. Each team must have at least 2 adult coaches. Once you have a team (you do not need all team member names yet), you may register. Challenge is available as an individual team or Class Pack.
Class Pack is a non-competitive implementation option for classrooms or after-school programs and provides educators and communities with flexible, high-quality STEM learning experiences for students.